A weapon's parry modifier is used to modify the defender's dice roll when the defender has reacted to an attack with a block or parry reaction. Depending on the weapon used to block/parry, a character uses either his/her Melee, Polearm, Shield or Combat skill score in the defender's dice roll.
| Weapon | Skill used for defender's dice roll when parrying/blocking | Weapon parry modifier |
| Knives | ||
| Throwing knife | Melee | +0 |
| Dagger | Melee | +1 |
| Main-gauche/Sai | Melee | +2 |
| Swords | ||
| Short sword | Melee | +1 |
| Rapier | Melee | +1 |
| Long sword | Melee | +2 |
| Hand-&-half | Melee | +2 if one-handed/+3 if two-handed |
| Two-handed sword | Melee | +3 |
| Axes | ||
| Hand axe | Melee | +0 |
| Battle axe | Melee | +1 if one-handed/+2 if two-handed |
| Great axe | Melee | +1 |
| Hammers | ||
| Hammer | Melee | +1 |
| Mace | Melee | +1 |
| Great hammer | Melee | +1 |
| Flails | ||
| Nunchukus | Melee | +0 |
| Flail | Melee | +0 |
| Morning star | Melee | +0 |
| Whip | Melee | +0 |
| Clubs/Brawling weapons | ||
| Knuckleduster/Cestus | Combat | +0 |
| Truncheon | Combat | +0 |
| Club | Combat | +1 |
| Heavy club | Combat | +2 |
| Tiger claw | Combat | +0 |
| Thrust pole-arms | ||
| Javelin | Polearm | +0 |
| Spear | Polearm | +0 |
| Pike | Polearm | +0 |
| Lance | Polearm | +0 |
| Swung pole-arms | ||
| Short staff | Polearm | +2 |
| Quarter-staff | Polearm | +3 |
| Pole-axe | Polearm | +0 |
| Shields | ||
| Small shield | Shield | +3 |
| Medium shield | Shield | +4 |
| Large shield | Shield | +5 |
| Drawn bows | ||
| Short bow | Combat | improvise as club (+1), but may break bow |
| Medium bow | Combat | improvise as club (+1), but may break bow |
| Long bow | Combat | improvise as club (+1), but may break bow |
| Composite bow | Combat | improvise as club (+1), but may break bow |
| 20 x Arrows in quiver | Combat | improvise as club (+1), but may break quiver |
| Cross-bows | ||
| Hand-held cross-bow | Combat | improvise as truncheon (+0), but may break crossbow |
| Light cross-bow | Combat | improvise as club (+1), but may break crossbow |
| Heavy cross-bow | Combat | improvise as heavy club (+2), but may break crossbow |
| 20 x Quarrels/bolts in quiver | Combat | improvise as club (+1), but may break quiver |
| Other missile weapons | ||
| Blowpipe (short) | Combat | improvise as truncheon (+0), but may break blowpipe |
| Blowpipe (long) | Combat | improvise as club (+1), but may break crossbow |
| 20 x Darts (in pouch) | Combat | N/A |
| Swung projectiles | ||
| Bolas | N/A | N/A |
| Sling | N/A | N/A |
| 20 x Slingshots (in pouch) | N/A | N/A |
| Other throwing weapons | ||
| Throwing star | N/A | N/A |
| Net | Combat | improvise as heavy club (+2) |