1.13.3.1 Immediate reaction to a wound

When a character suffers a wound, the pain may cause the character to suffer a few seconds disorientation, drop what he/she is holding or even lose consciousness. He/she must make a dice roll using his/her WP + Combat (including specialisms in Toughness and Resisting initial pain of wounds) to avoid being distracted by the pain of the wound.

The following modifiers apply to the dice roll:

Situation Modifier
Weapon doing damage was Impaling 2
Weapon doing damage was Cutting 0
Weapon doing damage was Blunt -2
Attack struck character's Leg, Hand or Arm 3
Attack struck character's Throat, Eyes, Chest or Abdomen 0
Attack struck character's Groin or Head -3
Wound was a Scratch +6
Light wound +3
Medium wound 0
Serious wound -3
Critical wound -6

The amount of distraction depends on the dice roll result:

Dice roll result Meaning
Zero or less Falls unconscious - passes out through the pain
1 to 3 Stunned - character loses all remaining action points for this combat turn and suffers an additional -3 penalty on all dice rolls during the remainder of this combat turn. A character struck on the arm or hand will drop whatever he/she was holding in that hand.
4 to 6 Staggered - character loses one action point and suffers an additional -1 penalty on all dice rolls during the remainder of this combat turn. A character struck on the hand will drop whatever he/she was holding in that hand.
7 or more No effect

Note that the immediate reaction to a wound is worked out before the ongoing impairment associated with that wound takes effect.

See also: example of a wound