2.14.1 Running

When a character is travelling on foot, the speed with which he/she travels is determined by dice rolls. Depending on the circumstance, the referee may request individual dice roll results every 5 seconds (e.g. in combat or a short race), every minute (e.g. in a long race) or every hour (if travelling long distances).

The character makes a dice roll using his/her Athletics (including running specialisms) + ST, and how far he/she moves can be worked out from the dice roll result.

For a character on foot, the distance will be as follows:

Speed Per Combat turn (5 seconds) Per Minute Per Hour
Slow (i.e. walk) 5m + 0.5m x dice roll result 60m + 6m x dice roll result 3,600m + 360m x dice roll result
Average (i.e. gentle jog) 10m + 1m x dice roll result 120m + 12m x dice roll result 7,200m + 720m x dice roll result
Fast (i.e. long distance run) 20m + 1.5m x dice roll result 240m + 18m x dice roll result 14,400m + 1,080m x dice roll result
Breakneck (i.e. sprint) 30m + 2m x dice roll result 360m + 24m x dice roll result Not sustainable for more than a minute