2.19.1 Designing and constructing buildings

Designing buildings

A character can design a building if he/she makes a dice roll using his/her Engineering (including architecture specialism) + IQ. The dice roll result determines how good the design is, as follows:

Dice roll result Meaning
3 or lower Abysmal design - buildings made this way are likely to fall down or have severe structural problems
3 1/2 - 6 Poor design - there are significant design faults - buildings built this way are likely to look worse, to have more structural problems and to be less usable than a normal building
6 1/2 - 10 Competent design - there are only minor design faults and so buildings are likely to work normally
10 1/2 - 15 Good design - buildings built to this design are likely to look better, less likely to have structural problems and more likely to be usable than a normal building
15 1/2 or more Excellent design - buildings built to this design are likely to look very good, unlikely to have structural problems and likely to be very usable

Constructing buildings

A character work off a design to construct a building to plan. Every day of construction, each person involved in the construction makes a dice roll using his/her Engineering (including relevant construction specialisms) + ST, to determine their contribution to the building work.

If the labour is directed by an overseer, the labouring character may use the overseer's Engineering skill score instead of his/her own in the dice roll. An overseer can direct the labour of up to a number of people equal to his/her Engineering skill score at one time.

The dice roll result determines the quality of the work carried out that day, as follows:

Dice roll result Meaning
3 or lower Abysmal work - that part of the building may fall apart before completion or does not work
3 1/2 - 6 Poor work - that part of the building looks worse, is more likely to have structural problems and works less well than a normal building
6 1/2 - 10 Competent work - that part of the building is normal quality
10 1/2 - 15 Good work - that part of the building looks better, is less likely to break and works better than a normal building
15 1/2 or more Excellent work - that part of the building looks very good, is unlikely to break and works very well

For a large building, the overall quality of the building is determined by averaging out all the building contributions made by the individual labourers.