If a character has captured a person and has that person under his/her control, he can spend time torturing the person to attempt to extract information from them or persuade them to carry out actions.
Every hour that a character tortures the person, he can make a torture dice roll using his/her Intimidation (including torture specialism) + IQ. The dice roll result is then compared with the victim's resistance dice roll result, to determine whether the victim reveals information or breaks under the torture:
Torture dice roll result less Resistance dice roll result | Victim's response |
Zero or lower | No information or co-operation from the victim. |
1-4 | Talks, but does not co-operate. May reveal hints as to whether or not he/she knows anything important and what that might be. |
5-8 | Partially breaks. Co-operates with the torturer. Reveals some information (but not necessarily everything he/she knows). Will agree to do what the torturer wants (but may intend to back out of the agreement at the last minute). |
9 or more | Breaks. Co-operates fully with the torturer. Tells everything he/she knows. Agrees to do what the torturer wants (and the fear of further torture compels the victim to carry the action through). |
Torturers will tend to inflict wounds on their victims, since the ongoing impairment from such wounds reduces their victims' ability to resist the torture. Similarly, torturers will often deprive a victim of sleep, since victims' tiredness also reduces their ability to resist the torture.