If a character spends several hours foraging, he/she may be able to find food and water. This represents scavenging, foraging, fishing, hunting and/or setting up traps to catch food. The character must make a dice roll using his/her Survival (including finding food and water specialism plus any specialism in the environment type) + WP (willpower is key because of the perseverence necessary to accomplish this task).
The difficulty of the dice roll depends on the scarcity of edible materials in the environment, for example:
Scarcity of food | Difficulty value |
Easy to find (e.g. temperate woods, reefs, cities) | 2 |
Average (e.g. plains, rivers) | 5 |
Scarce (e.g. mountains, caverns, marsh) | 8 |
Rare (e.g. desert, frozen wastes) | 12 |
If the dice roll is successful, the character gathers enough food for one person for one day, plus an equal additional amount for every two points by which he/she makes the dice roll.
A character is allowed only one foraging dice roll per day.
A character without food or water suffers a penalty of -2 on the living rough dice roll for that day.