2.57.5 Tracking

A character will notice tracks if he/she makes a dice roll using his/her Survival (including Tracking specialism and any specialism in the environment type) + PE. The difficulty for the dice roll depends on the type of terrain, the number and size of creatures making the tracks and the age of the tracks as follows:

Terrain type Difficulty value
Makes good tracks (e.g. damp earth, sand on a beach, fresh snow, dense jungle) 2
Makes some tracks (e.g. woods, plains) 6
Makes very little tracks (e.g. bare rock, river bed, etc.) 12
Number and size of creature(s) making the tracks
Tiny (insect) +4
Small (e.g. cat, dog) or small number of tiny (e.g. group of snails) +2
Single man-sized, small number of small (e.g. family of roe deer), or large number of tiny (e.g. column of ants) +0
Single large (e.g. horse), small number of man-sized (e.g. party of adventurers), or large number of small (e.g. pack of dogs) -2
Single giant (e.g. dragon), small number of large (e.g. group of horsemen), or large number of man-sized (e.g. small army) -4
Small number of giants or large number of large (e.g. herd of buffalo) -6
Age of tracks
Per hour since tracks were created +1
Concealment
Tracks were covered or concealed by people making them +3

If the character succeeds in the dice roll, he/she can interpret the tracks, as follows:

Degree of success (dice roll result less difficulty) Interpretation
0 to 2 Sees tracks and can interpret rough size of creatures making the tracks
2 1/2 to 4 Can obtain basic information about the tracks (what sort of creature made the tracks and how many were they)
4 1/2 to 6 Can interpret how old the tracks are, and read significant events from the record in the tracks (e.g. a fight took place and which side won)
6 1/2 or more Can accurately put together exactly what happened from the record in the tracks

Once he/she has spotted the tracks, the character may then follow them provided he/she continues to make dice rolls every hour that he/she follows the tracks. If a dice roll is failed, he/she loses the tracks, and must search for them for another hour before he/she can attempt to find them again.

For example, Cogan the barbarian is travelling in the frozen wastes when he comes across the tracks left by a polar bear in the snow four hours earlier. Cogan has a Survival skill score of 6 with no relevant specialisms but he does have a bonus of +2 due to his talent for survival, and his PE is +1/2, giving a basic value of 8 1/2. The tracks have a difficulty value of 2 (fresh snow) -2 (single large) +4 (4 hours old) = 4. Cogan automatically spots the tracks and can tell what sort of creature made them and how old the tracks are. He follows the tracks slowly catching up with the bear. A few hours later, the bear moves onto an area of bare rock; the tracks' difficulty is now 12 (bare rock) -2 (single large) +2 (2 hours old) = 12. Cogan rolls 2D + 2 1/2, rolls a 4 and a 5, getting a dice roll result of 11 1/2. He narrowly loses the bear's trail. He can try again in an hour's time.