3.2.2.3 Spinning Kick [A]

This maneuver covers a range of martial arts attacks such as roundhouse kicks or reverse turning kicks. Essentially, the character spins 360 degrees on the spot and delivers a spinning kick to the target. Because of the nature of the maneuver, the attack must be aimed at the target's Chest, Arms or Head.

The attack is carried out from an adjacent hex with the character stationery (like a Stand and Attack maneuver). It is a high impact maneuver that, if successful, delivers more damage than other unarmed combat maneuvers.

The character carrying out the Spinning Kick maneuver may optionally turn 60 degrees at the start of the maneuver (i.e. making the spin either 300 or 420 degrees).
A spinning kick delivered by the blue warrior
A Spinning Kick involves a 360 degree turn followed by a kick to a target in an adjacent hex

Once any reactions to the attack have been declared, dice rolls are made to determine whether the attack hits the target.

The "weapon" attack modifier for a Spinning Kick is +0. In addition, (because the Spinning Kick attack dice roll is a dice roll involving Martial Arts skill and the CO characteristic), the modifier to CO for encumbrance is doubled.

If the character successfully delivers a Spinning Kick, he/she makes a damage dice roll to determine how much damage the target takes. The "weapon" damage rating for a Martial Kick is 8 and the damage type is Blunt.

The kicking character may also take damage from a successful Spinning Kick if he/she kicks an armoured target. The kicking character is treated as having being hit on the foot by a blunt blow with basic damage equal to the target's damage resistance less the kicking character's Martial Arts skill score. For example, Chu who has a ST of +2 and a Martial Arts skill score of 4 (with no specialism in Spinning Kick) and is barefoot successfully hits Urlik (who has a ST of +2 and is wearing light mail (protection value 6), giving him a damage resistance of 8) with a Spinning Kick. The impact of the Spinning Kick on Chu's foot is sufficient to cause him a wound based on a basic damage of 4 (Urlik's damage resistance of 8 less Chu's Martial Arts skill of 4 with the Spinning Kick). Chu's own damage resistance on his foot is 2, so, unless Chu soaks, the impact of the Kick will cause a Scratch (bruise) to his foot. Next time, Chu will think about kicking Urlik somewhere less well protected (and hard!).

Action point cost: A Spinning Kick action uses three action points.

A mounted character cannot carry out a Spinning Kick action.