A character can judge what an animal is about to do if he/she makes a dice roll using the relevant skill (see below) + PE.
Type of animal | Relevant skill |
Domesticated animal | Farming |
Wild animal | Survival |
Mount or team of animals pulling a vehicle | Riding |
The difficulty of the dice roll depends on how predictable the animal is and how obvious the animal's mood is, from 3 for a very predictable situation to 12 for a unpredicable animal.
The character is essentially judging the animal's mood and what its thoughts are. A successful dice roll will also tell the character what the animal's likely response to an action will be (e.g. if the character moves towards the animal, will it attack?).