Every week that a character works in a forge making a particular type of item or weapon, he/she makes a dice roll using his/her Smith (including relevant specialisms) + ST to determine how productive his/her time is in the forge.
There is a modifier to the dice roll for the type of metal used, and there is a penalty of -2 to the dice roll if the character attempts to forge in improvised situations (e.g. with a makeshift or temporary forge).
The number of production points the character achieves that week is equal to double the dice roll result. This determines how far he/she gets through his/her current task. Each item requires a number of production points to successfully complete it, as follows:
Item | Production points required to create |
1 Sling, 1 Throwing star, 2 Arrows/bolts, 10 Lead shot, 20 Iron spikes, or 1 Flint & Steel | 1 |
5 Caltrops, or 1 Crowbar | 2 |
1 Throwing knife, 1 Hammer, 1 Javelin, 1 Small shield, 1 Short bow, 1 Bolas, 1 Lockpick set, 1 Grappling hook, 10 gauge wire | 5 |
1 Suit of leather armour, 1 Dagger, 1 Mace, 1 Spear, 1 Medium shield, 1 Climbing pick, 1 Handaxe | 10 |
1 Shortsword, 1 Battleaxe, 1 Large shield | 15 |
1 Pike | 20 |
1 Longsword, 1 Poleaxe, 1 Lance, 1 Horsebow, 1 Light crossbow, 1 Saw | 25 |
1 Great hammer | 30 |
1 Great axe | 35 |
1 Suit of light mail, 1 Morningstar | 40 |
1 Hand-&-half sword, 1 Longbow | 50 |
1 Heavy crossbow | 60 |
1 Two-handed sword | 75 |
1 Suit of full mail | 80 |
1 Suit of partial plate | 225 |
1 Suit of full plate | 900 |
Repair work takes half the time that creating an item would do.