A character may attempt to do fine work on metal items he/she is creating, for example to cut gemstones, make jewelry, repair weapons, decorate a sword blade or hilt, etc. When he/she attempts this, he/she should make a dice roll using his/her Smith (including relevant specialisms) + CO. If the character is working in metal, there is a modifier to the dice roll for the metal used.
The dice roll result determines the quality of the item produced (which will affect its value), as follows:
| Dice roll result | Meaning |
| Zero or less | Botched |
| 1/2 - 3 | Poor |
| 3 1/2 - 7 | Average |
| 7 1/2 - 12 | Good |
| 12 1/2 or more | Excellent |
Repair work takes half as long as creating an item from scratch. A botched repair or poor quality repair is quite likely to break again.