Side-step dodge [R]

This reaction allows a phasing or non-phasing character to attempt to side-step an incoming attack, making it harder for the incoming attack to hit. Only the target of an attack can make this reaction. The character can optionally turn 60 degrees at the start of the reaction and then must move one hex sideways to the direction of the attack on the combat "board" (see diagram below). A character can only side-step dodge an attack that comes from the direction of one of his three front hexes (after the 60 degree turn), and so cannot side-step dodge an attack incoming from the hex directly behind him/her.

Side-stepping diagram

A side-step dodge reaction uses one action point.

A side-step dodge reaction allows the character to use any relevant dodge specialism points in the dice roll that determines whether the attack hits him/her, and also gives him/her a +2 additional bonus.

Follow-ons: If a character successfully side-steps an incoming attack, he/she can carry out a stand and attack action as a follow-on to the successful side-step. The opponent may use the original attacking weapon (or any other ready weapon) to block or parry this follow-on attack.

If a character unsuccessfully side-steps, he/she can follow up with a Soak follow-on to reduce the damage from the blow.