In any combat turn, a character can choose to make actions, reactions and/or follow-ons during his phase, and to make reactions and/or follow-ons during other characters' phases. A character may only make an action or reaction if he/she has sufficient action points remaining that turn.
An Action is a maneuver that initiates a chain of events. Only the phasing character may make actions. For example, only the phasing character may Move (action).
A Reaction is a response to someone else's action, reaction or follow-on. Anyone involved in the combat may make reactions, provided they are appropriate. For example, Cogan attacks Urlik with his sword (action); Urlik responds by blocking with his shield (reaction).
A Follow-on is a maneuver that a character can use to follow up a previous action, reaction or follow-on. For example, Urlik successfully blocks Cogan's attack, and then stands and attacks (follow-up) with his axe.
This section describes the actions, reactions and follow-ons available in the basic combat rules.
|Maneuver||Action, Reaction or Follow-on||Action point cost||Description|
|Move||Action (or rarely a Reaction) only||1||The phasing character advances by up to two hexes or moves backwards by one hex. A non-phasing character may react by following the phasing character.|
|Stand and attack||Action, Reaction or Follow-on||2-4 (varies based on weapon mode)||The character remains in the same hex and attacks with a melee weapon.|
|Advance and attack||Action or Follow-on only||2-4 (varies based on weapon mode)||The character advances by one hex and attacks with a melee weapon.|
|Speak||Action, Reaction or Follow-on||1||The characters speaks a word or few words.|
|Block||Reaction only||1||The character remains in the same hex and attempts to block an incoming attack with a weapon or shield.|
|Jump back dodge||Reaction only||1||The character moves away from the direction of an attack to avoid it.|
|Side-step dodge||Reaction only||1||The character moves sideways to avoid an attack.|
|Parry||Reaction only||2||The character moves away from the direction of an attack and attempts to deflect it with a weapon or shield.|
|Turn||Action or Reaction only||1||The character turns by 60, 120 or 180 degrees, while remaining in the same hex.|
|Ready weapon||Action or Reaction only||3*||The character draws a weapon from a sheath or belt into his/her hands.|
|Prepare/cast magic||Action only||2 to 5||The character prepares or attempts to cast magic.|
|Soak||Reaction or Follow-on only||1||The character attempts to reduce the damage done by an attack that has hit him/her.|
* May be reduced through the use of Sleight of Hand (fast draw) skill.