This section details the typical cost and weight of miscellaneous bits of equipment that a character might want to buy and/or carry.
Miscellaneous equipment | Cost | Weight | Size | Notes |
Arrow quiver | 4d | 1 kg | M | Carries 20 arrows |
Arrow | 1d | 0.1 kg | M | Fired from drawn bows |
Bolt/quarrel quiver | 4d | 0.5 kg | S | Carries 20 bolts |
Bolt/quarrel | 1d | 0.1 kg | S | Fired from crossbows |
Stone/lead shot | 3o | 0.05 kg | S | Fired from sling |
Blowpipe dart | 5o | 0.02 kg | S | Fired from blowpipe |
Pouch/pocket | 2f | negligable | S | Carries coins, shot, darts etc. |
Backpack | 1s | 2 kg | M (not waist) | Carries up to 15 kg of equipment |
Sack | 1d | 0.2 kg | M | Carries up to 4 kg of equipment |
Rucksack | 6d | 1 kg | M (not waist) | Carries up to 8 kg of equipment |
Woodchest | 5s | 9 kg | L | Large 2m chest - lockable - carries up to 100 kg of equipment |
Bandolier belt | 6d | 0.3 kg | W/M | Carries up to 2 kg of knives or throwing stars with easy access |
Lute | 5s | 2 kg | M | Typical string instrument, for making music |
Penny whistle | 1d | 0.1 kg | S | Small wind instrument, for making music |
Trumpet | 4s | 3.5 kg | M | Typical wind instrument, for making music |
Bedroll/blanket | 2d | 3 kg | M | Helps sleeping, e.g. aids living rough |
Tarpaulin | 8d | 4 kg | M | Keeps the rain off, can be used to build makeshift shelter, aids living rough |
Caltrop | 2d | 0.2 kg | S | Four-pointed spike |
Fire-starting bow | 1d | 0.3 kg | S | For starting a fire - typically takes 2 minutes to use; having a fire aids living rough |
Flint and steel | 3d | 0.5 kg | S | For starting a fire - typically takes 1 minute to use; having a fire aids living rough |
Lantern | 3s | 1 kg | M | Lights a 15m radius, lasts 6 hours for each oil refill |
Torch | 1f | 1 kg | M | Burns for 30 minutes |
Flask of oil | 3d | 0.5 kg | M | Sufficient to light a lantern for 6 hours |
Tool-kit | 3s | 2 kg | M | Gives +2 to all dice rolls using Engineering skill to make, repair or get around mechanical devices |
Lock-pick | 1s | 0.1 kg | S | Gives +2 to dice rolls using Engineering skill to pick locks |
Wooden peg/stake | 1f | 0.2 kg | M | Sharpened |
Piton/spike | 2f | 0.2 kg | M | Made from iron. Each well-placed spike gives a +1/2 modifier to dice rolls to climb safely |
Rope (1 cm thickness, per 3m length) | 3d | 1 kg | M | Can be used to cross gaps, prevent falling, etc. |
10 gauge wire (per 30m length) | 2s | 1.5 kg | M | Useful for tying things, building traps, making snares, etc. |
Climbing pick | 2s | 2 kg | M | Gives +1 on climbing safely and hanging on dice rolls. |
Grappling hook | 1s | 1 kg | M | 3 pronged - can be thrown with rope attached to climb up or across gaps more easily |
4m ladder | 2s | 8 kg | L | Wooden - used for climbing up easily (e.g. to windows, up to trees, etc.) |
Small mirror | 2s | 0.3 kg | S | 15cm x 15 cm - made from glass and silvered steel |
Large mirror | 12s | 2 kg | L | 30cm x 50cm - made from glass and silvered steel and framed |
Map case | 8d | 0.3 kg | M | Keeps documents dry in wet conditions |
Dozen quills and ink | 1d | 0.1 kg | S | Used for writing/drawing/making maps |
Parchment | 6d | 0.2 kg | S | Per square metre, used for writing/drawing/making maps on |