2.21.5 Teaching

Teaching involves one character (the teacher) explaining and demonstrating how to use a skill (or facet of skill) to one or more people who are learning the skill.

Successful teaching provides the justification for a character being taught to:

To teach successfully, the teacher's score in the skill being taught must be greater than or equal to that of the person he/she is teaching. If the teaching is to reallocate specialism scores, specialism scores in the specialism being taught are included in the skill scores.

The teacher makes a dice roll using his/her Influence (including Teaching specialism) + IQ to show how well he/she has explained the concepts and techniques involved. If more than one person is being taught at once, there is a penalty on this dice roll of -1/2 per person being taught.

The person being taught also makes a dice roll using his/her Reasoning (including Learning specialism) + WP.

The two dice roll results are added together. If the result is greater than 8 + the person being taught's current skill score in the skill being taught, the teaching is successful and the person being taught has gained benefit from the teaching.

For example, Ben Ruben and Cogan are travelling to the Southern Deserts. Ben Ruben wants to teach Cogan some of the basics of the languages and how to survive in the deserts, during the journey. During the day, as they travel, Ben Ruben shows Cogan what is different about the desert environment, and then every evening they spend an hour with Ben Ruben teaching Cogan about the language and culture of the region. The daily activity if successful will halve the time it takes for Cogan to reallocate some of his existing specialisms in Survival skill to desert survival. The evening teaching if successful will justify Cogan spending cps on increasing his Regional Knowledge (Southern Deserts) skill score. Cogan's WP is +2 1/2, his Regional Knowledge (Southern Deserts) is zero, his Reasoning is zero and his Survival is 6 (with no specialism in deserts); Ben Ruben's IQ is +2 1/2, his Regional Knowledge (Southern Deserts) is 5, his Influence is 7 (with no specialism in teaching), and his Survival is 3 (with +3 specialism in deserts). Taking each in turn: