3.1.7 Aiming attacks

By default a character's attacks will be aimed at the opponent's Chest location. However, a character may choose (before making the attack dice roll) to aim the attack at a different location. Depending on the location attacked, the target will suffer different effects if the attack hits. The chance of the attack hitting is also affected by the location attacked.

The different locations and the implications of targeting them are highlighted on the following table:

Location Attack modifier Target's armour Protection value Damage modifier Immediate reaction to pain Knock- back Possible specific disabilities
Head -4 Well-protected by helmet +2 Increased Normal Death/KO
Eyes -8 Low protection from helmet +3 Normal Normal Death/Eye loss
Throat -6 Average protection from helmet +3 Normal Normal Death
Chest -0 Body armour (may vary by location) +0 Normal Normal Punctured lung/KO
Arm -1 Body armour (may vary by location) +0 Reduced, but may drop weapon Reduced Arm broken/ severed
Hand -3 Body armour (may vary by location) +0 Reduced, but may drop weapon Reduced Fingers/hand severed
Abdomen -1 Body armour (may vary by location) +1 Normal Normal Death/Paralysis
Groin -3 Body armour (may vary by location) +1 Increased Normal Impotence
Leg -2 Body armour (may vary by location) +0 Reduced Increased Leg broken/ severed

Different attack modifiers apply if either the attacker or defender is mounted.