3.2.1.1 Close Combat Weapon Attack [A/R/F]

This manuever allows a character to aim an attack with a close combat weapon (e.g. knife, club, etc.) at a target.

The attack must be carried out from within the target's hex, so the character may (as part of this maneuver) close into the target's hex (if he/she is in an adjacent hex).

The character carrying out the Close Combat Weapon Attack maneuver may optionally turn 60 degrees at the start of the maneuver.
Close Combat Weapon Attack is delivered in the same hex as target and can be combined with a close into that hex

Once any reactions to the attack have been declared, dice rolls are made to determine whether the attack hits the target. The weapon attack modifier for a Close Combat Weapon Attack depends on the weapon being used to launch the attack; there is no bonus for closing.


If the character successfully delivers a Close Combat Weapon Attack, he/she makes a damage dice roll to determine how much damage the target takes. The weapon damage modifier and damage type for a Close Combat Weapon Attack depends on the weapon being used to launch the attack.


As a reaction: A non-phasing character can carry out a Close Combat Weapon Attack as a reaction to an opponent closing into the character's hex, for example as a result of a move, jump back, side-step or parry action/reaction. This represents the character being set and waiting for the opponent.


If a non-phasing character declares a Close Combat Weapon Attack reaction to an opponent's attack (e.g. if they close and strike him/her), both characters carry out their attack dice rolls but no defence dice rolls are made (and hence no defensive reactions help); the character with the higher attack dice roll result strikes the opponent and the other character misses - if both attack dice roll results are equal, both attacks hit their targets simultaneously.


As a follow-on: A Close Combat Weapon Attack be executed as a follow-on after a successful Block, Forearm Block or Side-step Dodge maneuver.

If a character successfully side-steps an incoming attack, he/she can carry out a Close Combat Weapon Attack action as a follow-on to the successful side-step. The opponent may use the original attacking weapon (or any other ready weapon) to block or parry this follow-on attack. To use the Close Combat Weapon Attack, the character will need to advance into the opponent's hex (if he/she is not already in the same hex).


If a character successfully blocks (or forearm blocks) an incoming attack, his/her blocking weapon (or forearm) will be temporarily locked with the opponent's attacking weapon. The blocking character can exploit this situation if he/she has a second weapon ready (i.e. other than the one used for the block). In this case, he/she can carry out a Close Combat Weapon Attack action (using the second weapon) as a follow-on to the successful block. This represents attacking while the blocking weapon and the opponent's weapon are locked. The opponent may not use the original attacking weapon to block or parry this follow-on attack (since it is still locked with the blocking weapon). To use the Close Combat Weapon Attack, the character will need to advance into the opponent's hex (if he/she is not already in the same hex).


Action point cost: The number of action points that a Close Combat Weapon Attack action, reaction or follow-on uses depends on the weapon attack mode used; it varies between two and three action points.

A mounted character can carry out a Close Combat Weapon Attack action/reaction, but only against an opponent that is at the same height and in the same hex (e.g. someone on the same mount as the character).