1.5.7 Build

A character can be of any build (at the referee's discretion).

Description of Build

Weight vs. average Impact on CS
ST CO PE CH IQ WP
Exceptionally athletic/muscular 160% +1 1/2 0 0 0 0 0
Very athletic/muscular 140% +1 0 0 +1/2 0 0
Athletic, muscular 120% +1/2 +1/2 0 +1/2 0 0
Obese, fat 200% +1/2 -1 0 -1/2 0 0
Plump, stout, heavily built 150% +1/2 -1/2 0 -1/2 0 0
Normal 100% 0 0 0 0 0 0
Slender, slim, willowy, svelte, quite thin 90% -1/2 +1/2 0 +1/2 0 0
Very thin, bony 75% -1 +1/2 0 0 0 0
Gaunt, emaciated 50% -1 1/2 -1/2 0 -1/2 0 0
Wiry 90% 0 +1/2 0 0 0 0

Build for non-humans represents their build compared to the average for their race. The referee should decide what the average build for a non-human race is. Elves tend to weigh about 90% of the weight of a human of equivalent height, Goblins about the same as an equivalent human, and Dwarves about 150%.

To work out a character's actual weight, you need to take into consideration the character's height and build. The average weight for an average build human is listed under his/her height. Take this average and multiply it by the build multiplier.

For example: Cogan the barbarian is a tall and exceptionally muscular human male. His weight is approximately 152 kg (160% x 95 kg = 152 kg).

Converting to imperial measurements: A kilogram (kg) is approximately 2.2 pounds (lbs). Therefore, for example, Cogan's weight is approximately 335 lbs - a mighty warrior indeed.

See also: