1.9.3 Skill list

Skill Covers Governing characteristics
Acting Pretending to be someone else, Disguise, Feigning emotions, Mimicry, Fast talk PE, IQ, WP
Administration Mathematics, Accounting, Business, Literacy IQ, WP
Art Painting, Drawing, Sculpture CO, PE
Athletics Running, Jumping, Lifting, Stamina, Dancing, Contortions, Acrobatics ST, CO
Climbing Climbing natural and man-made surfaces ST, CO
Combat Brawling, Dodging, Absorbing damage, Combat speed ST, CO
Crafts Leatherwork, Weaving, Embroidery, Shoe-making, Basket-making, Rope-making, Pottery, Candle-making CO
Empathy Reading body language, Active listening, Establishing rapport, Conversation, Lipreading CH, PE
Engineering Architecture, Construction, Mechanical devices (locks, traps, etc.), Woodwork, Carpentry, Masonry CO, IQ
Farming Planting and harvesting crops, Animal handling, Butchery ST, PE, WP
Influence Temptation, Emotional appeal, Teaching, Bargaining, Arguing, Oratory, Assertion CH
Intimidation Aggression and threatening, Manipulation through personality flaws, torture ST, WP
Magic - Air Casting magical spells and rituals based on the element of air WP
Magic - Countering Casting magical spells and rituals to counter or nullify other magic WP, IQ
Magic - Darkness Casting magical spells and rituals based on the element of darkness WP
Magic - Death Casting magical spells and rituals based on death (e.g. curses, black magic) WP
Magic - Earth Casting magical spells and rituals based on the element of earth WP
Magic - Enhancement Casting magical spells and rituals to enhance or boost other magic WP, IQ
Magic - Fire Casting magical spells and rituals based on the element of fire WP
Magic - Illusion Casting magical spells and rituals based on illusion and deception WP, PE
Magic - Life Casting magical spells and rituals based on life (e.g. healing, blessing, white magic) WP
Magic - Light Casting magical spells and rituals based on the element of light WP
Magic - Projection Casting magical spells and rituals based on projecting own will to directly control what is taking place elsewhere (e.g. telepathy, telekinesis) WP
Magic - Stasis Casting magical spells and rituals based on self-control and resistance to external influences WP
Magic - Truth Casting magical spells and rituals based on truth (e.g. detection) WP, PE
Magic - Water Casting magical spells and rituals based on the element of water WP
Martial Arts Bare-handed Strikes, Kicks, Throws, Holds, Blocks, Dodges CO, WP
Medicine Diagnosing, First Aid, Massage, Treating poison and disease, Surgery, Using herbal remedies PE, IQ
Melee Striking or parrying with a weapon (knife, sword, axe, mace, flail) in melee ST, CO
Memory Remembering people, places, facts, images IQ
Mining Finding precious metals and gems through excavation, navigating and surviving underground ST, PE
Music Singing, Composing, Playing music, Conducting CO, PE
Navigation Judging orientation and distances, Reading and making maps, Piloting ships and boats PE
Polearm Striking (or parrying) with a polearm (e.g. spear) in melee ST
Reasoning Problem-solving, puzzles, Constructing/understanding logical arguments, Researching information from reference material IQ, WP
Regional knowledge Language, Culture, History and Geography; A separate Regional knowledge skill is required for each particular area. IQ
Riding Riding a mount, Driving a animal-drawn vehicle CO, WP
Science Chemistry (including alchemy), Physics, Astronomy (including astrology) IQ
Shield Parrying (or striking) with a shield CO, PE
Shooting Missile weapons (drawn bows, cross-bows, slings, etc) CO, PE
Skiing/ Skating Skiing (including skiing at speed and ski-jumping), Skating (including speed skating and skating maneuvers such as spins and jumps) CO
Sleight of hand Concealing items in hands, Pickpocketing, Fast draw of weapons CO
Smithery Armoury, Forging weapons, Shoeing horses ST, CO
Stealth Moving quietly, Hiding, Camouflage CO, WP
Survival Making shelter, Recognising wild animals/plants, Gathering/trapping food, Finding water, Tracking ST, PE, WP
Swimming Swimming on surface and underwater, Diving, Surviving in water ST, CO
Tactics Initiative in combat, Setting/sensing ambushes, Spotting hiding people, Hearing sneaking people, Strategy in battle IQ
Throwing Throwing accurately (including weapons), Catching, Juggling ST, CO, PE
Trance Entering a mental trance, Avoiding succumbing to fear, Berserking, Meditation, Mental resistance WP
Valuation Assessing the value of a commodity/item in an area PE, IQ

Some skills are more common than others. The referee may rule that cps may not be allocated to certain skills during character generation, unless those skills clearly form part of the character's background.

If you are running a campaign with modern skills, there are some additional skills also available, see modern skills list.